

No one maxed out a 5* in beta, so we haven't actually seen their resonating bonuses yet. The fun doesn't stop there, though, as maxing them unlocks their resonating boards. They're a 5% droprate, you need 100 of each +the corresponding Gem Power, if there's 8 different that's 800 gems (assuming you'd loot an Average of 100 each) and if there's 10 at launch that's 1000 gems. So long story short - it's about $40 to 45K to fully max out six 5-Star gems to Rank 10 right now. I'm making this post to clarify why that is, and also because it's funny and a meme to me. I say currently* because anything in this game is obviously subject to change.īut, as of right now, there is a stat, one single line of text, in the build of Diablo Immortal from beta that would cost a whale around an extra $50,000 to $60,000 to unlock across the board. lololol what the fuck, Blizzard thinks that's worth $50K?!** UPDATE: We now know what one of the two stats is and it's hilariously bad compared to the cost to max these: the final 50/50 bonus is 1% Reduced Incoming Damage. UPDATE: I've made a post about major nerfs to the Gem Resonance for 5-Star gems: $50K-80K probably to max resonating boards. I have not unlocked a 5 tier resonating board yet to see if there are any changes, but given the reduced costs of all of this, it's definitely not quite $100K+ any more. This is a decent cut on the total needed. It now takes 73 total gems of a specific 5-tier gem to max it to Rank 10, down from 92. (Less total in the pool means less runs to collect equal amounts of each) There are nine 5-star tier legendary gems, which slightly lowers the math. They're still high, but they made some changes to the system since beta. Let me just say that from playing it since Thursday, A LOT of the information in this post is somewhat outdated. UPDATE: This post has been resurrected a bit as a result of some articles mentioning it, as well as the renewed focus on the P2W elements of this game now that it's out.
